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On the bench

Product roadmap.

Real commitments, not vapor. We build in phases — closed alpha, open beta, then v1. Everything marked complete is live today; we're in open beta right now.

  1. Phase 1

    Pre-release development

    • Entity codexComplete

      NPCs, locations, factions, items, quests, and lore — each a typed page with a stable ID and its own visibility.

    • Session ModeComplete

      Prep your agenda and secrets, run live in a focused shell, write the recap, and reveal it to the table.

    • Cross-linking & mention tagsComplete

      @-mention any entity inline; every page tracks who and what it references so nothing in your world drifts loose.

  2. Phase 2

    Launch closed alpha

    • Foundry bridgeComplete

      An optional two-way Journal sync with Foundry VTT — manual, by your hand, never automatic.

    • Turn trackerComplete

      Round-by-round initiative tracking built right into the live session shell.

    • Threads & live player viewComplete

      Players join the live session and follow shared notes and threads — your pins, prep, and secrets stay hidden.

  3. Phase 3

    Launch open beta

    We are here
    • MapsComplete

      Upload battle and region maps with per-pin reveals you control, pin by pin.

    • TimelineComplete

      A chronicle of in-world events you reveal to the table as the story unfolds.

    • Relationship graphComplete

      An interactive graph of every entity and connection you've revealed.

    • UI improvementsIn progress

      Polishing flows, spacing, and chrome across the app as beta feedback lands.

    • Mobile enhancementsIn progress

      Tightening the phone and tablet experience so the table works anywhere.

    • User feedbackIn progress

      Listening to beta GMs and shaping the next round of work around what they need.

  4. Phase 4

    Launch v1

    • Encounter builderPlanned

      Assemble encounters straight from your codex. Arrives alongside paid plans at v1.

    • Recap generatorPlanned

      Turn a session's notes and threads into a shareable recap, ready to send to the table.

    • Player inventory & sheetsPlanned

      Track player characters and their gear alongside the codex, kept in sync with the table.

    • AI GM assistantPlanned

      Opt-in per account, and never training third-party models on your campaign.

Roll well · sleep little

Build a campaign & gather the party.

A notebook is just paper without a story. Bring your story — we got the notebook.