Product roadmap.
Real commitments, not vapor. We build in phases — closed alpha, open beta, then v1. Everything marked complete is live today; we're in open beta right now.
- Phase 1
Pre-release development
- Entity codexComplete
NPCs, locations, factions, items, quests, and lore — each a typed page with a stable ID and its own visibility.
- Session ModeComplete
Prep your agenda and secrets, run live in a focused shell, write the recap, and reveal it to the table.
- Cross-linking & mention tagsComplete
@-mention any entity inline; every page tracks who and what it references so nothing in your world drifts loose.
- Phase 2
Launch closed alpha
- Foundry bridgeComplete
An optional two-way Journal sync with Foundry VTT — manual, by your hand, never automatic.
- Turn trackerComplete
Round-by-round initiative tracking built right into the live session shell.
- Threads & live player viewComplete
Players join the live session and follow shared notes and threads — your pins, prep, and secrets stay hidden.
- Phase 3
Launch open beta
We are here- MapsComplete
Upload battle and region maps with per-pin reveals you control, pin by pin.
- TimelineComplete
A chronicle of in-world events you reveal to the table as the story unfolds.
- Relationship graphComplete
An interactive graph of every entity and connection you've revealed.
- UI improvementsIn progress
Polishing flows, spacing, and chrome across the app as beta feedback lands.
- Mobile enhancementsIn progress
Tightening the phone and tablet experience so the table works anywhere.
- User feedbackIn progress
Listening to beta GMs and shaping the next round of work around what they need.
- Phase 4
Launch v1
- Encounter builderPlanned
Assemble encounters straight from your codex. Arrives alongside paid plans at v1.
- Recap generatorPlanned
Turn a session's notes and threads into a shareable recap, ready to send to the table.
- Player inventory & sheetsPlanned
Track player characters and their gear alongside the codex, kept in sync with the table.
- AI GM assistantPlanned
Opt-in per account, and never training third-party models on your campaign.
Build a campaign & gather the party.
A notebook is just paper without a story. Bring your story — we got the notebook.